In this video course/tutorial users are taken through the methodical process of setting up the 3ds Max scene, apply the VRay Carpaint shader, the glass material, plastic, metal, falloff, VRayblend material, dust & scratches, rubber, etc.
This unique and extensive Course comes with Project files and takes users through the process of creating and publishing animated rendered frames of products, using 3ds Max, V-Ray and Webrotate360.
Users will have a unique insight into the entire process of setting up studio lights, with HDRI maps, animate products, use LUT files inside and outside 3ds Max, create Photoshop actions to automate functions, use Max scripts, publish content to your website via Webrotate360 and much more.
Designed for all levels of 3ds Max and Vray users, you'll learn how to create your own Vray material library. Materials are key to achieve photo realism in your images. In this class we will go through step by step how to create and save realistic materials using Vray in 3ds Max. Here's more detail about what you'll learn in this 3ds Max and Vray Class...